Some pretty cool stuff, although I think I'd shrink the bezels a bit in the HUD (it's good in the non-combat menus). A skeleton'd be real hard to hit in a duel, I bet. We don't see too many 8x8 grids 'round these parts, but that's mighty fine work. It's got that sort of late-80s "yeah, this is how the future will look" vibe, and I dig it. Character selection screen, if anyone has any suggestions, that would be Surprised that video you posted didn't get more comments! I love the grungy appeal of it. As for the game itself, action RPG / dungeon crawler? I haven't really decided on any plot or anything yet either. Been about 2 weeks since I started coding this project, hoping to finish this within 2 weeks, there are still a couple big systems I need to code, which I am fine with, but things like art, UI are where I'll run into trouble. Suuppper nice suggestions, thank you all again. Nothing is automated, and I can make changes anywhere (using GMS2). The number under the level is the %exp to level up, I removed the 100, now its just the %. I resized the stamina / exp bars to increase their height a bit to fit in the font. Thanks! The font was pixel font before, it's a normal font now, made it bigger now, but hopefully it is still not too small. Used the site and got me some real colors for the health and mana. Here is what it looks like normally, after I made some changes.
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